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 Possible FX bug in 9596 
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Post Possible FX bug in 9596
Can someone else confirm this for me?
I used to be able to create my own Pan saw by creating a new effect, select position (wave type), use the Line base wave (the straight line one out of the 8 shapes like circle, ballyhoo, figure 8 etc) then set the rotation to 90 degrees. When I try this in the latest build it doesn't smoothly swing the pan, it jumps from one point to the other.

I have found a workaround, choosing pan only from the wave type list of parameters when you first create the effect but all the same I'd like to confirm the above is not just happening to me so I can report it to Jands as a bug.

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Peter Rubie
S3, S1, M1, Sydney NSW


Thu May 31, 2012 3:54 pm
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Location: Victorville, CA
Post Re: Possible FX bug in 9596
It's not just you, rotation doesn't work right. There was a thread on here a while ago about it, I can't find it right now.

I just assumed someone else would say something. I've been working around it.

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Samuel Pendergrass
Assistant Production Director
High Desert Church


Fri Jun 01, 2012 3:20 am
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Post Re: Possible FX bug in 9596
spendergrass wrote:
It's not just you, rotation doesn't work right. There was a thread on here a while ago about it, I can't find it right now.

How long ago is a while ago? I'm sure it worked in the previous build, or at least a few builds back?

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Peter Rubie
S3, S1, M1, Sydney NSW


Fri Jun 01, 2012 3:58 am
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Post Re: Possible FX bug in 9596
Correct, rotation used to work. I had several effects that stopped working when I updated Jands. I had a lot of songs that used those effects. It was annoying :-)

I believe it was (9503). Definitely a recent thing.

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Samuel Pendergrass
Assistant Production Director
High Desert Church


Fri Jun 01, 2012 4:56 am
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Post Re: Possible FX bug in 9596
Found the thread,

http://www.jandsvista.com/forum/viewtopic.php?f=21&t=2625

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Samuel Pendergrass
Assistant Production Director
High Desert Church


Fri Jun 01, 2012 4:59 am
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